persistOrUpdate

open fun persistOrUpdate(entities: Iterable<Entity>): Uni<Void>

Persist all given entities or update them if they already exist.

Parameters

entities

the entities to update

See also


open fun persistOrUpdate(entities: Stream<Entity>): Uni<Void>

Persist all given entities.

Parameters

entities

the entities to insert

See also


open fun persistOrUpdate(firstEntity: Entity, vararg entities: Entity): Uni<Void>

Persist all given entities.

Parameters

entities

the entities to update

See also